Sweet... check out that RELEASES heading on my Games page. I've been helping out on Revel Immortal (now in open alpha) and the HTML5 port of its predecessor Morning's Wrath (almost done). Oh, and we wrapped up Mortal Fear improvements way back in March.
This weekend I'm entering Ludum Dare 26 hoping to get somewhere with this ⟶
That's my Synfig-inspired 2D animation engine. I've made great strides in sprite animation this year but damn, I hate it... I mean, 8 animation frames × 8 directions × every possible action × every character in the game -- that's a lot of image data, and above ~100px tall the characters look crappy. So why not draw them with splines? And so what if it looks like low-budget anime - it's an indie game!
Busy busy busy. Last month I started coding a lightweight sequencer/DAW in C; viable proof of concept. But first things first - polishing up two HTML5 games before we head out to Indiecade NYC on 2/16. More info in the Games section.
I'm looking for a little contract work, if anyone needs help with JS/HTML5, plain C, or even small-scale PHP/SQL (sorry, no Drupal/WordPress/etc).
P.S. - I finally fixed my html5 demos :)
New website. New games & music sections, front and center. Geeky stuff off to the side. Real simple technology, no blog engine or anything. No more big blog posts, just little updates like this.